godot-assistant
Launches AI coding agents from inside the Godot editor. Each session gets a scoped MCP server exposing the live scene tree, ClassDB, and GDScript language tools, so an agent can read and edit the project the same way the editor does.
We build our own tooling and release what we can. Some of it goes upstream.
Launches AI coding agents from inside the Godot editor. Each session gets a scoped MCP server exposing the live scene tree, ClassDB, and GDScript language tools, so an agent can read and edit the project the same way the editor does.
A local-first AI assistant for the Unity Editor. Bring your own keys for OpenAI, Anthropic, Gemini or any OpenAI-compatible local model; the assistant reads and writes files, modifies scenes and creates assets without your project leaving your machine. Independent of Unity Technologies and not affiliated with Unity's own Assistant.
Native Hunyuan3D 2.1 PBR texture painting for ComfyUI, taking a mesh through multiview to a textured GLB. Contributed upstream to ComfyUI core rather than kept as a custom node.