cameraman
A composable procedural camera system for Godot 4. Define virtual cameras, attach the components each shot needs, and let a brain select, evaluate and blend them into a real Godot camera. There's a live WebGL demo on the product page.
We build our own tooling and release what we can. Some of it goes upstream.
A composable procedural camera system for Godot 4. Define virtual cameras, attach the components each shot needs, and let a brain select, evaluate and blend them into a real Godot camera. There's a live WebGL demo on the product page.
Launches AI coding agents from inside the Godot editor. Each session gets a scoped MCP server exposing the live scene tree, ClassDB, and GDScript language tools, so an agent can read and edit the project the same way the editor does.
A local-first AI assistant for the Unity Editor. Bring your own keys for OpenAI, Anthropic, Gemini or any OpenAI-compatible local model; the assistant reads and writes files, modifies scenes and creates assets without your project leaving your machine. Independent of Unity Technologies and not affiliated with Unity's own Assistant.
Shared workbench infrastructure for game-development and authoring tools: composable dockable workspaces, native windows and window ownership, durable layout and session state, and portable FlatBuffers contracts shared across TypeScript, Rust and Python. Runs in the browser and as a Tauri desktop host from one codebase.
Native Hunyuan3D 2.1 PBR texture painting for ComfyUI, taking a mesh through multiview to a textured GLB. Contributed upstream to ComfyUI core rather than kept as a custom node.